Inspiration

I had an idea to make a TCG but make it extra complex. Use variables and method types, for/while/if statements. However, I soon realized that is out of scope for a hackathon and settled with a stylized version of Hearthstone.

What it does

It is hearthstone pretty much. But it's themed around computers.

How I built it

Unity/C#

Challenges I ran into

I've never built a TCG before so the dragging, turn based system, and card database was all challenging. Also I can't draw so the art is very minimalist and black/white.

Accomplishments that I'm proud of

The card flipping animation and decreasing deck size. Also the AI, although stupid, can be challenging sometimes.

What I learned

drag and drop, turn based system, and card database with scriptable objects. I also gained more practice with Photoshop/drawing.

What's next for Out Of Memory Exception

Good question, I'll probably try and re-write it with neater code and following the dream I stated above.

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