Inspiration
I had an idea to make a TCG but make it extra complex. Use variables and method types, for/while/if statements. However, I soon realized that is out of scope for a hackathon and settled with a stylized version of Hearthstone.
What it does
It is hearthstone pretty much. But it's themed around computers.
How I built it
Unity/C#
Challenges I ran into
I've never built a TCG before so the dragging, turn based system, and card database was all challenging. Also I can't draw so the art is very minimalist and black/white.
Accomplishments that I'm proud of
The card flipping animation and decreasing deck size. Also the AI, although stupid, can be challenging sometimes.
What I learned
drag and drop, turn based system, and card database with scriptable objects. I also gained more practice with Photoshop/drawing.
What's next for Out Of Memory Exception
Good question, I'll probably try and re-write it with neater code and following the dream I stated above.
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