We were inspired by many old space games.
What it does
It is an endless shooter game that gets progressively difficult as it continues.
How we built it
We used HTML, CSS, and the P5.JS library to draw everything.
Challenges we ran into
It was hard to stay focused since I had been looking at the screen for a long time.
Accomplishments that we're proud of
Making the laser THE STORE THE GRAPHICS Enemy design Main character motion
What we learned
game design & development
What's next for orbital
Making it multiplayer!