Inspiration
Space ships are cool, and the thought of seeing them zoom around in mixed reality was very exciting. We wanted to take the scale of space battles and bring them right into your living room, creating an experience which is both visually stunning and fun to watch. We figured that with a few ships and some turrets shooting lasers and missiles, we can create that feeling of an epic space battleground.
What it does
Orbit Brawl transforms your living room into a vibrant space battlefield. Picture laser beams, missiles and starships flying all around you. To enhance the immersive experience and add an extra layer of realism and intensity, we used generative AI to create dynamic voice lines.
How we built it
We used Unity and Blender. Unity's C# Job System + GPU instancing to handle the massive amount of particles, units and raycasts needed to create the chaotic space battles. A lot of time went to testing and optimizing to push the limits of what we could do on the Quest 3 and ensuring the game runs smoothly while still delivering a spectacle.
Challenges we ran into
We knew that a mayhem of particles and projectiles were a big technical challenge for Standalone VR. so we did a lot of research before we came here and knew how to deal with it. In the end the challenge was to reduce the number of features we had in mind.
Accomplishments that we're proud of
One of our biggest accomplishments was staying focused on the essential features and resist the temptation to blow up the project with crazy features we wanted to implement.
What we learned
We expanded our knowledge and experience with Mixed Reality development and Standalone VR and successfully applied techniques we had studied before (see "How we built it").
What's next for Orbit Brawl
We’ll continue experimenting with new gameplay ideas and a progression system to keep the experience fresh and engaging. We’re also planning a potential App Lab release with the help of the Oculus Start Program.


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