OpenGL Deferred Lighting Deferred lighting using OpenGL framebuffers. Firstly, render to GBuffer, and then apply the lighting from each light source one by one, each one with its own color, intensity, direction, etc. Built With cc++glslopengl Try it out github.com
Updates Víctor Antón Domínguez started this project — Mar 17, 2015 05:30 PM EDT Leave feedback in the comments! Log in or sign up for Devpost to join the conversation.
Víctor Antón Domínguez started this project — Mar 17, 2015 05:30 PM EDT Leave feedback in the comments! Log in or sign up for Devpost to join the conversation.
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