Wanting to learn low level graphics, but not have to deal with repetitive functions.

Simplifies basic OpenGL without sacrificing power.

Visual Studio and a lot of pain.

Issues with shaders.

Overall this whole project is a labor of love and a lot of breakthroughs in OpenGL for me.

I lot about wrapping around the lower level calls and making your functions convenient for the user.

Expanding it's use for transformations and even 3D.

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