Onward VR Flight is a simple flying app that allows the user to experience flight in a virtual environment. I think I'll go for something more artful here. I want to make a flying experience that could appeal to almost everyone-- not just flight sim fans. Given that I will be the sole developer-- artist and coder-- time will be the biggest challenge. (It wouldn't be fun if it weren't a challenge.)
Control schemes are still up in the air...pun sincerely not intended. I will probably be using the orientation of the Gear VR to control direction. Critical will be smoothing and limiting HMD movement values as they're translated to aircraft values. I think that I can achieve a comfortable flight if I keep the barrel rolls and the like out of the equation. Still to be determined will be the possible use of the tap/swipe control during flight. Onward.
Milestone 2: My first idea was hang glider. The day after I submitted, I realized that perhaps that could make some folks uncomfortable, so I started thinking hot air balloon. Controls are easier as well-- tap the side of head to go up/release to go down-- just like a hot air balloon. If I have time, I may work on an optional hang glider. If...
Will change splash image, of course.
Probably going to change name.
Done: Balloon flight code integrated with tap controls. Working prototype balloon with physics elements. Prototype city/airspace. Particle flames/flame sound integration with tap controls. VR Gear builds with Unity.
This has been a great deal of fun. I look forward to finishing this project. Onward.
Milestone 3: Progress has been a bit slower this last week. I'll have to catch up. It's a simple idea that I think will be a cool experience with just the headset-- no controller. Experimented with instantiating objects within fog limit to reduce draw distance and number of objects in environment at once.

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