InI developed a console-based C++ application that simulates an entertainment management system for cinemas, restaurants, and amusement parks. The system includes login and registration modules using file handling for secure user credential management. I applied object-oriented programming principles such as inheritance and polymorphism to structure various services under a unified interface. The project features a dynamic ticket booking system and handles order placement, billing, and payment processing, mimicking real-world entertainment workflows and providing an intuitive user experience.spiration

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