Inspiration

Mount and Blade

What it does

Offers entertainment by allowing you to play with your friends and defend a town together.

How we built it

Unity and Photon Fusion

Challenges we ran into

I created it during the CSI's FIRST-EVER GAME JAM EVENT with limited experience with Photon Fusion and multiplayer games. So I had to figure out a lot of new concepts by myself and in a relatively short amount of time.

Accomplishments that we're proud of

The troop command system. It is very nice to be able to command a group of units and have them do different things.

What we learned

I learned a lot about Photon Fusion and specifically how to create a lot of network objects and swap control between them.

What's next for One Town

I probably won't be working on this game anymore. But if I ever do, I would rework the Goblin spawn system so that players get some breathing room instead of nonstop waves of enemies. I would add the ability to build buildings so that players can expand their towns and play for longer periods of time.

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