Games like prison architect that explore morality through gameplay.

What it does

Show the pervasive and insidious nature of wage theft and it's affects.

How I built it

Made and programmed in Unity, Art made in Piskel

Challenges I ran into

Some of the structures that I used to build my first scripts ended up conflicting with later scripts and needed a major update.

Accomplishments that I'm proud of

A fully functional game conceived to usable demo actually done in 32 hours.

What I learned

Some parts of my panning were more successful than others, I learned that I need to shore up the parts of planning that I do the least.

What's next for One Step Up One Step Down

I don't plan on working on this anymore but I could easily expand it into a more realistic sim.

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