Games like prison architect that explore morality through gameplay.
What it does
Show the pervasive and insidious nature of wage theft and it's affects.
How I built it
Made and programmed in Unity, Art made in Piskel
Challenges I ran into
Some of the structures that I used to build my first scripts ended up conflicting with later scripts and needed a major update.
Accomplishments that I'm proud of
A fully functional game conceived to usable demo actually done in 32 hours.
What I learned
Some parts of my panning were more successful than others, I learned that I need to shore up the parts of planning that I do the least.
What's next for One Step Up One Step Down
I don't plan on working on this anymore but I could easily expand it into a more realistic sim.