Inspiration
From the start, I knew I wanted to do a project that created promoted learning, which I combined with my passion for creating games to come up with One Sleep Deprived Night. With this, along with previous experimentation with machine learning, I came up with this project.
What it does
This game gives you different abilities to unlock as you move through the game, to mirror the "learning" performed by machine learning algorithms. With these new abilities, players will be able to move further through the map, similar to how there are certain techniques to implement in machine learning. Throughout the levels in this game, different machine learning topics are also explained in a simple and understandable manner.
How we built it
I used Godot as the game engine, and winged it from there.
Challenges we ran into
Figuring how to spawn the character in the desired location was a particularly annoying issue I had encountered, so I just decided to completely circumvent the issue by creating multiple similar scenes where the character would spawn in the desired location. On top of this, this entire project was a challenge and I do not know why I thought I could complete this in 24 hours (On top of my chronic procrastination, forcing me to make the last 8 hours the most productive 8 hours of my life).
Accomplishments that we're proud of
I am proud of completing the amount of things that I did, this is the first time that I had to create a game in such tight time constraints, and I'm very proud with what I came up with. In addition, I had tried new things on the Godot engine that I had never done before, and I expect to implement these new skills in the future.
What we learned
Humans should not be awake for more than 20 hours at a time. How to create multiple levels and link them together. How to create a main menu.
What's next for One Sleep Deprived Night
I would like to complete the game with more thought out explanations of everything, as well as ensuring there are no bugs in the game. In addition, actually complete all the levels I had planned out.
Built With
- godot
- thats-it
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