Inspiration

Ubisoft's challenge (a matter of time) + VR gaming + Epic anime protagonists

What it does

It entertains (and it's good at it too!)

How we built it

Unity, C#, Oculus SDK

Challenges we ran into

Time crunch, limited assets, sleep debt

Accomplishments that we're proud of

Playable game made with only 2 naps and 1 meal

What we learned

36 hrs is a lot less than 48 hrs

What's next for One in the Chamber

Oculus Start?? :pray:

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