Inspiration
Ubisoft's challenge (a matter of time) + VR gaming + Epic anime protagonists
What it does
It entertains (and it's good at it too!)
How we built it
Unity, C#, Oculus SDK
Challenges we ran into
Time crunch, limited assets, sleep debt
Accomplishments that we're proud of
Playable game made with only 2 naps and 1 meal
What we learned
36 hrs is a lot less than 48 hrs
What's next for One in the Chamber
Oculus Start?? :pray:
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