There are a lot of people unconvinced about climate change, despite growing scientific evidence. We were inspired by documentaries which talk about it, and the increasing minformation on social media claiming climate change to be a hoax and conspiracy theory.

What it does

Our project is a website where a player visits islands which ask seemingly mundane questions about the daily life of the individual, unaware of the impact it has on the environment. Our objective is to make people realise the impact on the environment through the game and their answers. We want to give recommendations to people on where they can improve, and encourage those already contributing to saving the climate.

How we built it

We did indepth research to collect our data in one place and get a user flow for the game. We used github to collaborate and for version control. With flask for python on the backend to exchange information with the player, we have html and css files to control the look and feel of the website itself.

Challenges we ran into

With lack of programming experience in the team, the hackathon was a steep learning curve. Collaborating across 4 different timezones was difficult.

Accomplishments that we're proud of

Building a working website within the timeframe and being an all-female team! All team members powered through late nights, assignments and exams to ensure a great presentation and website.

What we learned

Each of us has learnt something in the hackathon, be it flask, using github, video editing or user research. We have learnt making a website isn't as easy as it looks, and that it is difficult to collaborate but doable. Every team member came with their own field of expertise, and is leaving with motivation to build products for society and change the world.

What's next for One Earth

Looking to improve the front-end, incorporating a scoreboard to have a competitive environment. Deploying it to the public after better research and more questions.

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