In todays political climate, when the discussion of social justice came about, we immediately thought of the many unfortunate incidents that end so horribly because of such impulsive actions. Despite the inherent dangers in policing, there are some far too willing to end up on the wrong side of the gun, or rather put others there, particularly persons of color. this game was partially an amazing journey to learn the immersive world of virtual reality, and a biting satire of those in society who would deny this phenomenon.
What it does
It open's the eyes to individuals who might not see racial prejudice's in today's world. It portrays a way of communicating with the police not everyone sees and to some extent, why. The idealized structure was for a police officer to pull over either a randomly selected white or black person, see routine processes biased from the law enforcement. it also featured a system of interacting with the inside of the vehicle with the leap motion technology, with the actual mechanics remaining the same, but under very different circumstances, i.e. the law enforcement gives the black person a much shorter fuse, and a more dangerous outcome.
How we built it
Challenges we ran into
- Virtual Reality
- Linear Transformations
- Leap Motion Detection
- Lack of Tape
- Lack of Sleep / Time
Accomplishments that we're proud of
Rich Immersive Atmosphere and artistic direction large amount of learning, time, and dedication
What we learned
The Unity SDK, C#, JS, 3D Modeling,
What's next for Officer-Says
Hopefully we are able to add more content and fully realize the game, also hopefully accumulating to a release on steam!