Inspiration
OfficeGame is a 2D pixel-art office management game inspired by the challenges, stress, and humor of modern office life. Players must manage employees, finances, random events, and company growth while trying to keep the business running.
How I built it
The game is being developed in Unity using C#. As a solo developer, I use OpenAI Codex as my primary AI programming assistant to help design game architecture, implement gameplay systems, debug issues, refactor code, and build internal development tools. This allows me to iterate much faster while maintaining a clean and scalable codebase.
Challenges
Building a management game requires many interconnected systems, including employee simulation, economy balancing, random events, UI, save data, and game progression. Keeping these systems modular and maintainable has been one of the biggest technical challenges.
What I learned
This project has strengthened my Unity architecture, software engineering practices, and AI-assisted development workflow. Working with OpenAI Codex has significantly improved my productivity, allowing me to spend more time designing gameplay and less time solving repetitive programming problems.
What's next
The next milestones include completing the Steam demo, expanding gameplay systems, improving the UI/UX, adding more random events, and continuing to use OpenAI Codex to accelerate development toward a full Steam release.
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