I've had the opportunity through my DMS 462 Game Design Seminar class to be introduced to Twine and its usefulness in creating text-based games. I knew that I wanted to make a game for my first hackathon, and this felt like the best way to do it. I have always enjoyed writing and putting fantasy-spins on the world as we know it, so it was a collaboration written in the stars.

What it does

It transports you to a world not too unlike the one we live in now. People are blissfully unaware of those that live among them with powers until there isn't a point in denying it anymore. It is up to the player to choose the path they wish to take, but as happens in real life, there are consequences to the decisions they make. To highlight the achievements, there are three stars seen at the beginning screen that will fill once one objective is completed.

As I will aim to be true for all of my games, this experience allows for an escape from the world around us into a fictional one. But it doesn't just stop at the end-of-game screen. There are things to think about and messages to be spread- and at face value- it is to choose who you trust wisely. Sometimes it isn't as easy as judging a book by its cover, or even by your first impression. Sometimes it takes more time than that to truly interpret the depths of a person. And all of the times, it takes work to do so.

How I built it

I mainly used Twine for building the game. Since it is text-driven, the other two tools (Audacity and Krita) were more for added sound and art, respectively. I recorded some of my own audio and made the pixel art.

Challenges I ran into

At the start, I had the beginning idea in place, but I wasn't sure how I wanted to end it. I like to make the player's choice genuinely matter, and so trying to foresee how I could have different branches that may relate enough to come back together was a bit tricky. I also needed to decide how many endings I could comfortably do within the time restraint while still ensuring that each of them felt finished.

Accomplishments that we're proud of

I'm overall glad that I made it through my first hackathon! I feel like that's a stepping stone for diving into more opportunities that are also similar. I'm also a fan of the concept and being able to stick the landing.

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