Fractals are cool. So is the Oculus Rift. Therefore together they seem perfect.

What it does

It is a short tech demo showing off the Oculus Rift as well as a procedural mesh and a random distance vector.

How we built it

Unreal Engine 4.10 experimental features

Challenges we ran into

Literally everything is not officially supported

Accomplishments that we're proud of

Getting the blob to work

What we learned

How to use UE4. And Visual C++.

What's next for oculustest

A full game. A more fully featured fractal library

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