Fractals are cool. So is the Oculus Rift. Therefore together they seem perfect.
What it does
It is a short tech demo showing off the Oculus Rift as well as a procedural mesh and a random distance vector.
How we built it
Unreal Engine 4.10 experimental features
Challenges we ran into
Literally everything is not officially supported
Accomplishments that we're proud of
Getting the blob to work
What we learned
How to use UE4. And Visual C++.
What's next for oculustest
A full game. A more fully featured fractal library