To start off, I have to explain the situation. Project Contingency is being developed (in the beautiful Cryengine) by my team and I. When I got to Hack ISU, I saw they had an Oculus Rift, so I decided to implement Oculus Rift into our game! Oculus Rift just being the hype that it is inspired me to implement it into Project Contingency. I started with the Oculus SDK and tried to implement that. It was past my knowledge, so I started looking for pre-existing implementations. After digging through the Cryengine source code, I found out that it was already implemented, but required some tweaks to get it working. I had to activate it in Cryengine, change the settings in the Oculus Rift and extend the screens. I found all that out on my own by just running through source code. Then I had to take all of my preexisting data and reformat it to meet the resolution requirements of the Oculus Rift. After everything was edited, resized, and coded back in, I staged it all out to look good on the Rift. I am currently prepping it for the presentation. :D One of the coolest things I implemented was the changed loading screen (custom for the Oculus Rift). I tried to make it 3D ish by getting really close to the users eyes!
Because Project Contingency was in development before I implemented this, I dont know if that disqualifies me. If it does, I could see why but I still had fun developing it and will probably use this in the real release of the game!
Ps - I cant upload 14 gigs of data... So I hope you liked the video! :p
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