As students, transportation has become a big part of our lives in order to get from Point A to Point B. Feeling bored while traveling isn't anything new. So, we decided to create something that allows us to enjoy the ride.

What it does

The "Oculus Rift-Off" takes advantage of VR technology to immerse the user in an alternate world which is based off their surroundings.

How we built it

First off, an input stream is taken by the PiCam. The stream is then transferred to a host device through a Raspberry Pi. Then, through the use of neural networks and "Unreal Engine", we are able to alter the real-time video from the PiCam into something amazing.

Challenges we ran into

Getting used to "Unreal Engine" was a challenge for some of us. There are many different options and the interface is clustered, making it hard to understand the essence of the program.

Accomplishments that we're proud of

Getting used to "Unreal Engine" and passing the problems mentioned above was an amazing feeling. There were a lot of "Eureka" moments. A few of which are: When the PiCam connected successfully, when the view of the user inside of the car was placed properly, and when the simulation started working.

What we learned

Learned to use the simulation software "Unreal Engine", and integrate real time video into virtual reality.

What's next for Oculus Rift-Off

Making the user interface even better. Increasing the resolution of the input camera and the speed of the processing unit for conversion would allow for a smoother user interaction.

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