Inspiration
Shellhacks X theme was robotic so we wanted to go for a more analog robotic theme
What it does
Explore and escape against robots
How we built it
Using godot's engine and documentation as well as teamwork
Challenges we ran into
Getting assets as well as version control
Accomplishments that we're proud of
animation for start menu and scene transitions
What we learned
Godot and GDscript
What's next for OCM
We want to continue building OCM into a more improved game
Built With
- aseprite
- gdscript
- github
- godot
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