Inspiration

Shellhacks X theme was robotic so we wanted to go for a more analog robotic theme

What it does

Explore and escape against robots

How we built it

Using godot's engine and documentation as well as teamwork

Challenges we ran into

Getting assets as well as version control

Accomplishments that we're proud of

animation for start menu and scene transitions

What we learned

Godot and GDscript

What's next for OCM

We want to continue building OCM into a more improved game

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