Inspiration

This game was inspired by the post-apocalyptic dystopian theme – set at night – so some of the inspirations respectably, came from games like Secret Neighbour (set at night-time) – where you must run away from the neighbour and go to the exit. So, a similar concept was implemented here in a wider 3D scale with multiple different enemies to survive from – who are on the constant lookout for you.

What it does

The game is a survival stealth game with the aim being to try and traverse a dangerous post-apocalyptic dystopian land to make it to safety.

How we built it

The whole game was built in Unity using the C# language, with Lex heading the project due to having the most experience with games design. Using other software such as Blender and Visual Studio it allowed us as a group to create textures to the game, add intelligent AI and utilise 3D models for enemies within the game.

Challenges we ran into

One of the main challenges we ran into came about to covid safety, which meant that we had to use GitHub and at times had to rely on and wait for files to download. Adding to that, the use of Github brought multiple challenges to light such as nearly setting the project back a few hours, but we managed to salvage a save a later version, so it wasn't detrimental. Another challenge we ran into was Github's website crashing while undertaking the project which meant we had to manually merge files which too time to make sure we didn't overwrite other people work.

Accomplishments that we're proud of

We are proud of the game. Some of the main things we are proud of it the level design as it gives a post-apocalyptic atmosphere. Another thing we are proud of as a team is the AI and how that when they see you, they run at you, forcing the player to react, this paired with the increased heartbeat sound in your ear gives an intensity to the game which helps immerse the player.

What we learned

As a team I think we all learned new things about games development, from people for who this was their first-time seeing Unity to people that had years of experience.

What's next for Nuclear Escape

There are certain features that can potentially be added into the game and features that we would like to add provided that we had more time. Like refining the code and making the aesthetics even more polisher; alongside the gameplay. The AI component of the game can be amplified, and the enemies can multiply as the levels progress potentially gaining more strength. The reason that the enemy’s strength doesn’t really affect the games is that the main player does not have a health bar, so each close interaction is of the same damage and the game is finished. Alongside this another feature that can potentially be added is the ability to deplete the enemies with weapons (or when you deplete them all, you have a fixed time after which they can respawn) – the time can be modulated depending on the level and the difficulty you want it to become. Finally, another potential added implementation could be the element of a score and having high scores in the game (depending on how many more levels we add to the game too and how quickly the players finish it) – the quicker they finish; the higher the score (which can be stored, displayed, and updated too).

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