Inspiration

This Global Game Jam 2015 submission was inspired mostly by the theme, "What Do We Do Now?".

How it works

The game loads you into a space, where all you see is an archway. To pass into the archway, you must explore and discover the world around you.

Challenges I ran into

Working on the puzzles independently and then implementing them into the same space proved to be more tough than we initially thought. Each puzzle involves tones/music in some way.

Accomplishments that I'm proud of

Each of the activities in the space feel great and ask something different of the player. The diversity of tasks is awesome.

What I learned

Most of what I learned this time around were little Unity things. I didn't walk away with any strong takeaways, aside from more experience working with an awesome tool

What's next for NotYet

I think I am going to leave NotYet as is, aside for a few small bug fixes and visual upgrades. It was a fun Global Game Jam project, and I am happy with how it turned out.

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