not-mafia

not-mafia is my own clone of the original game, mafia; a social deduction game that involves deceit and two parties. The game supports a realtime multiplayer lobby of 6 or more players, solved using a websocket connection, and includes all the base roles and actions as well as a voting system.

The techstack used involved typescript and react, with the backend logic of the game being built from the ground up. However, ran into difficulties establishing a websocket protocol to synchronise players over, though I plan to persevere this feature in the near future.

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