Inspiration

I opened up Godot, started doing stuff, and just went with it from there.

What it does

It's a small game where you shoot hordes of enemies that increase in difficulty at higher waves while the player slowly gets bonuses to their damage output.

How I built it

I used the built in Godot code editor to write the game in GDScript, and GIMP to create visuals for it.

Challenges I ran into

There were a lot of bugs, which got increasingly hard to fix as I kept losing sleep, and being new to Godot didn't help there, but I got it done at least.

Accomplishments that I'm proud of

Successfully making a small game in an engine I'm unfamiliar with felt like a pretty good accomplishment. I'm proud of that I think.

What I learned

I learned the basic structure of a Godot project and how to get things done in GDScript.

What's next for Not Even Slightly Close To Vampire Survivors

I'll probably work on it a bit more in my spare time over the coming weeks. Could use some extra polish and content.

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