Inspiration

Our team has been a big fan of products such as Pokemon ever since we can remember. However, as a Web2 franchise, we experience limitation in what we could do as a fan, especially beyond buying consumption. We can’t own it; there is no path towards allowing us to build on top of it (without lawsuit risk) and we rarely have a say over what the franchise could be. We believe a project that puts emphasis on ownership and is community-driven could be an interesting approach to collaboratively create the next wave of products that can be loved by the masses. Hence, we decided to build our Not Boring Company - a web3 IP studio working on a new way to monetize on IP.

What it does

We are building an on-chain game called Realm Hunter where our important digital assets (such as our characters) live and can be traded in the Polygon blockchain. Specifically during this Hackathon, the on-chain assets can also be used within our game. To ease the onboarding for the user, we also incorporated a mechanic to handle account creation and login via email.

How we built it

Unity (C#), Playfab, Azure (Game) Moralis, Node.js, Next.js, Solidity (Web App)

Challenges we ran into

The challenge we encountered is to properly design and build an on-chain game that can be scaled up to meet potential future player growth. Security/performance is also another big consideration we had to take care of. Considering the project from the perspective of the user UX is also another interesting topic we had to explore.

What we learned

We learned a lot about Polygon. But generally we also learn how to best setup on-chain infrastructure with gaming backend.

What’s Next For Not Boring

We are constantly improving our project. We are going to finalize our first public demo which will feature a more impressive gameplay and also would be released to the public before our IGO. After this, we are going to expand the Realm Hunter IP as community-driven franchise that honors digital ownership.

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