Inspiration
Games like AntiChamber and Portal
What it does
Provides a puzzle game that uses non-Euclidean and general weirdness to psych out the player
How we built it
Using unity teleportation, we managed to create a system that simulates non-Euclidean space.
Challenges we ran into
Getting the teleportation just right, working with new tools like stencil buffers and pro builder
Accomplishments that we're proud of
Managing to create seamless teleportation that gives the illusion of non-Euclidean space
What we learned
More features of unity, lighting, how quads and planes behave, unity asset pipeline
What's next for Normal Puzzle Game
We wish to continue participating in more hackathons and contribute to the coding community!





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