Inspiration

Games like AntiChamber and Portal

What it does

Provides a puzzle game that uses non-Euclidean and general weirdness to psych out the player

How we built it

Using unity teleportation, we managed to create a system that simulates non-Euclidean space.

Challenges we ran into

Getting the teleportation just right, working with new tools like stencil buffers and pro builder

Accomplishments that we're proud of

Managing to create seamless teleportation that gives the illusion of non-Euclidean space

What we learned

More features of unity, lighting, how quads and planes behave, unity asset pipeline

What's next for Normal Puzzle Game

We wish to continue participating in more hackathons and contribute to the coding community!

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