Inspiration

We were inspired by the web game called Snake. We have all played it before and decided to upgrade it to be non-Euclidean.

What it does

In our version of Snake, you are an otter eating coffee cups and the GitHub logo as you travel around a circle

How we built it

Art: Created some sketches of our otter based on the plushies that were given out. In Adobe Illustrator, we created designs, going through multiple iterations until we got one that worked.

Code: All the ideas, mechanics, planning, and direction were decided by us. We used GitHub Copilot to write the code

Challenges we ran into

1: Team members: We lost two of our team members right before the hackathon started and we had to pivot to find new members.

2: AI: We decided to use GitHub Copilot to help us code it, and some of our group members ran out of credits

Accomplishments that we're proud of

We were able to take an old game idea and put a new twist on it, and we were able to create all the artwork and game idea by hand without the assistance of generative AI

What we learned

Character design process takes a ton of time and requires alot of itterations until it is the highest quality for the game

What's next for Hyper Otter

A good sleep for its creators

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