Ugh I'm going to shelve this at least until I can get the collision physics to work better. I should probably use meshes and an oct-tree to do collision detection.
- Made with NodeJS and Socket.IO
- The states of all the objects are all instantiated, updated, and managed server side. All calculations are done server side.
- The client merely sends intents to the server, which are processed. The server returns a series of JSON objects that hold the state of the world to the client for rendering.
- The server holds authoritative determination over the positions and states of all the objects.
This project requires node version 0.12 or greater. npm, bower and gulp should be installed globally on your system.
npm install bower install gulp
The project Gulpfile already has a few custom processes to run.
gulp # will compile the JS and LESS assets gulp js # will compile only the JS assets gulp less # will compile only the LESS assets gulp watch # will watch the JS and LESS assets and compile them when # they are modified, recommended during development gulp watch-js # will only watch the JS assets gulp watch-less # will only watch the LESS assets
- Fork this repository and set it up on your computer.
search-srcscript will help you search for TODOs in the source code. Run
search-src todoto find things that need to be fixed or modified.
- Commit to your own fork and send a pull request to the master repository.
- Note that only compiled sources are exposed on the server but are not committed to this repository. Do not commit compiled sources (/static/dist).
- Your code will be reviewed and must be approved before it is merged.
- Please use our convention of 2 space tabs that are space characters and not tab characters. Document any code that you write.
© 2015 Alvin Lin