It was inspired by personal experience.

It forces you into a dark bathroom with only a flashlight where you have to solve a puzzle to enter the stall.

3d assets were made in maya, refined in blender, and textured in substance painter. 2d assets were made in procreate. The game was built in godot. Some assets were pulled from free assets sites and are created in the git.

Some challenges we have faced is the internet going out for multiple group members, the fire alarm interrupting development, and several coding bugs.

We are proud that we have made a game in 24 hours and that we had a strong concept for it.

We learned we need to make a team before the jam, that we probably should not do 24 hour jams, and that it is stressful.

What is next is refining the game and updating the itch page.

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