Inspiration
We LOVE playing Cards Against Humanity, but carrying around the big black box is cumbersome.
What it does
Allows anyone to either create or join a public or private game with a limit cap of 7
How we built it
The game server and logic were written in es6 javascript, and powered by nodejs, express and socket.io. The client-side architecture was written with jade and stylus for html and css preprocessing respectively and our views were written with ReactJS.
Challenges we ran into
Most of our team consisted of first time web app developers, so the process of ramping up took longer than expected.
Accomplishments that we're proud of
We got a simple MVP working! 95% of our UI was completed (minus styling and animations) and we were able to successfully create a simple game server using socket.io that allows users to create and join games.
What we learned
Teamwork makes the dream work
What's next for nity
A nice facelift. We also want to package the app as a cross-platform package using electron
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