Inspiration

We took inspiration for the art and sound from Buddhist tales, symbolism, and ideologies as we believe that the religion of Buddhism is important in conveying ways to resolve issues. Gameplay was derived from bullet-hell games and shoot-em ups.

What it does

The objective of the game is to shoot the enemies that embody negative emotions of lust, anger, and that hinder us from living a healthy life. The goat protagonist of the game shoots golden spirit to fight enemies while being propelled in the backwards direction relevant to the direction of the incoming enemy.

How we built it

We used the Unity engine for all gameplay mechanics including physics, object creation, etc. Additionally, FL Studio, Toon Boom and Photoshop were used to create all the music and character models. We also altered packages found in the Unity Store to alter pre-existing Shader effects for pixelization.

Challenges we ran into

Three major challenges that we had were conflicting ideas between the inclusion of themes, organization of time, and our teammate Mike’s computer running out of disk space and crashing.

Accomplishments that we're proud of

Accomplishments that we were proud of include the art, game physics, and the incorporation of our screen resolution mechanic.

What we learned

Being it my first time at Game Jam, I learned about all the components of a game was made and the large amount of work that is put into it.

What's next for Nirvana

Nirvana? More like “Never-vana” see this game ever again. (Game balancing and making the gameplay more faster)

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