Inspiration
Fantasy worlds like Fable, Shadow of the Colossus and Skyrim
What it does
Its an open world adventure with procedurally generated quests, and it's played in the web browser
How I built it
HTML5 + Leaflet.js with custom java script code
Challenges I ran into
Too ambitious and too much content, solved by switching to an object oriented, procedurally assisted design
Accomplishments that I'm proud of
The AdventureGen Engine that creates procedural quests and the world design itself
What I learned
Simplify your scope Simplify the source nodes for algorithms - complexity can arise out of simple elements but don't make the initial elements too complex themselves
What's next for Nimian Legends Empires
Updates facilitated by the object oriented structure - which allows updates that dont ruin the rest of the game
Built With
- chance.js
- css
- html5
- javascript
- jquery
- leaflet.js
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