Inspiration
Nim is an abstract strategy game that conforms well to visual gameboard
What it does
Select tokens from a collection each round to leave the opponent with the last token.
How I built it
Trial and some errors
Accomplishments that I'm proud of
Learning the ropes with ncurses
What's next for Nim
Predictive abilities for computer play using binary sums
Built With
- c++
- ncurses

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