Inspiration
My parents pushed me hard to succeed at schooling. Because of that, I was able to take math courses far above my grade. I want to make sure that every elementary student on Earth has the same opportunities that I had, and I think I have the power to do that through coding the kind of games that I used to enjoy as a kid.
What it does
This game wades elementary students into the concepts behind calculus. Without even mentioning the word limits, it displays how, as intervals get thinner and thinner, results become more accurate.
How I built it
I started with the designs first, since I wanted a good, whole picture of what I was planning to do (and because I couldn't code without proper models). I worked on coding, then with the truck and the backgrounds, and finally I inserted a bonus level that didn't quite seem to work.
Challenges I ran into
Unity has several dozen unlikeable quirks. For example, to select a text box, you can't hover over the grey prompt text. I had to face and defeat those challenges, lest I wanted to start from scratch (or Scratch. Scratch is a seriously undervalued program). Also, there are considerably few programs that measure out polynomials and then let you save them individually, so I had to look at pixel count more often than I would have liked.
Accomplishments that I'm proud of
This is one of the best looking games that I've ever made, and I feel like the steps I took to teach potential players are fairly straight forward.
What I learned
Economists can code, too!
What's next for Newton Park
I felt that it would be cool to make the game three-dimensional to introduce students to three-dimensional calculus. I also wanted to do derivatives, differential equations, and sinusoidal work.
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