Inspiration
This project is an attempt to simulate a virtual ecosystem. In the simulation, blob creatures chase food pellets around to grow and sub-divide. Blob behavior is handled by a neural net, with new blobs mutating from parents/high fitness ancestors.
What it does
WASD: Move Camera Scroll Wheel: Zoom Camera Left Mouse: Manually Spawn Blob Blobs learn over time how to gather food. Similar blobs have similar colors.
How we built it
Built using the Unity engine.
What's next for Neural Net Ecosystem
Improved UI Added User Interactivity Improved Backend Machine Learning
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