Inspiration

NETWORTH did not start in August for Shipaton. It started as the game we owed our community.

Aaryn and I have been building together for years, and we have known each other for almost 30. We went into NFTs in 2023. In May 2025, we burned our first work and launched XTNCTN, a 5,000-piece collection we drew ourselves. That art is still the face of NETWORTH.

XTNCTN on X: @XtinctionNFT — about 13k followers
3Dadz: @3Dadz_
Aaryn: @AarynEh3Dadz
Collection: XTNCTN on OpenSea

We have about 1,200 holders and about 1,200 people in Discord. For a long time, the public story was the collection, Safehouse, and a cyberpunk hustle world. People kept asking when they could play the game on a phone. NETWORTH is our answer: the same world and art, now a real Android game.

The world existed before Shipaton. The first public release of the game arrived during Shipaton, at the end of August 2026.

What it does

You start in the Ghetto with a small bankroll and debt hanging over you. Buy, travel, sell, and adapt when demand, market news, rumors, and unexpected events change the deal. Work your way through five city districts, from the Ghetto to the Penthouse, and ascend from Hustler to CEO.

You can build businesses that earn income while you are away, manage savings and loans, complete achievements, and compete on all-time and monthly leaderboards. The Fixer keeps offering an easier way forward. Optional rewarded ads can grant travel energy or tokens, while token packs and the BOSS PASS subscription offer other ways to play.

It is a trading and idle-empire game: a fast early hustle with a longer climb behind it.

Site: playnetworth.com
Play Store: NETWORTH

How we built it

This took about a year and a half of our own time and money, on top of the years spent building XTNCTN. We did not make it in a weekend because a hackathon opened.

We built NETWORTH in Replit with Replit Agent, Expo, and React Native. RevenueCat handles the BOSS PASS subscription and token-pack purchases. ElevenLabs supplied the broadcaster voice, and the characters and city draw on the XTNCTN art we already had.

We deliberately kept heavy crypto features out of the Play Store game. The collection still exists, but NETWORTH needed to work as a game first.

Challenges

Turning a community project into a working Android release meant doing more than finishing the game loop. We worked through account and progress handling, purchases, paywall testing, rewarded ads, sound issues, privacy and Data safety declarations, and reviewer access. Those details matter just as much as the art when real players download the app.

We are a two-person team in Abbotsford, learning the business while we build. Shipaton is not why NETWORTH exists. It is the window in which we finally shipped it.

What we learned

A collection can bring a community together, but a mobile game has to earn a player’s attention on its own. Art and lore are not enough if the first few minutes are not fun. A store release also means getting the less visible work right: billing, account access, testing, and clear information for players.

RevenueCat helped us ship purchases and premium access. Replit helped a small team build and release the game without a studio.

After launch

NETWORTH first went live on Google Play at the end of August 2026. The public Play listing now shows 100+ downloads, without a paid launch campaign.

We have kept improving it since that first release. On September 28, Google Play published version 1.0.2 (version code 7) as a full Production rollout, alongside updated store artwork and descriptions and refreshed app-content declarations. The submission was marked published 11 minutes after we sent it for review. That was one review turnaround, not an expectation for future releases.

Let’s Get Sober and Let’s Get Support are our other two 3Dadz products. Same team, and a longer history than this contest.

What’s next

iOS, community tournaments, and more of the XTNCTN world inside the game—without turning the Play Store page into a token pitch.

We entered because we finally shipped the game our holders had been waiting for.

Built With

Share this project:

Updates

posted an update —

//NETWORTH UPDATE— live, ads in, next stop Galaxy

NETWORTH is live on Google Play, and we have been shipping on it instead of talking about it.

What changed since the first listing:

New store screenshots and listing art
Play build fixes that cleared review in 11 minutes
In-game rewarded ads (travel energy and tokens) through AdMob — that build went live yesterday.

Early ads revenue: Estimated $60 in the first month of ads running.

playnetworth.com updated with live store buttons
Past 1,200 downloads across the stores we are on
Samsung Galaxy Store targeted for 15 October

The loop is the same:

Start broke in Night City, trade five districts, build an Empire, climb the board. Street Boss / Boss Pass is still RevenueCat. Core play is not locked. Ads are opt-in when you are out of moves or want a few tokens.

We are 3Dadz. Same shop as Let’s Get Sober and Let’s Get Support.

Play
https://play.google.com/store/apps/details?id=com.networth.game

Site
https://playnetworth.com

If you have been in the XTNCTN Discord since the art was just a collection — this is that game, on a store, taking real money from ads and a pass. More soon.

Shipaton #BuildInPublic #NETWORTH #3Dadz

Log in or sign up for Devpost to join the conversation.

Submission history