Inspiration
NETWORTH did not start in August for Shipaton. It started as the game we owed our community.
Aaryn and I have been building together for years, and we have known each other for almost 30. We went into NFTs in 2023. In May 2025, we burned our first work and launched XTNCTN, a 5,000-piece collection we drew ourselves. That art is still the face of NETWORTH.
XTNCTN on X: @XtinctionNFT — about 13k followers
3Dadz: @3Dadz_
Aaryn: @AarynEh3Dadz
Collection: XTNCTN on OpenSea
We have about 1,200 holders and about 1,200 people in Discord. For a long time, the public story was the collection, Safehouse, and a cyberpunk hustle world. People kept asking when they could play the game on a phone. NETWORTH is our answer: the same world and art, now a real Android game.
The world existed before Shipaton. The first public release of the game arrived during Shipaton, at the end of August 2026.
What it does
You start in the Ghetto with a small bankroll and debt hanging over you. Buy, travel, sell, and adapt when demand, market news, rumors, and unexpected events change the deal. Work your way through five city districts, from the Ghetto to the Penthouse, and ascend from Hustler to CEO.
You can build businesses that earn income while you are away, manage savings and loans, complete achievements, and compete on all-time and monthly leaderboards. The Fixer keeps offering an easier way forward. Optional rewarded ads can grant travel energy or tokens, while token packs and the BOSS PASS subscription offer other ways to play.
It is a trading and idle-empire game: a fast early hustle with a longer climb behind it.
Site: playnetworth.com
Play Store: NETWORTH
How we built it
This took about a year and a half of our own time and money, on top of the years spent building XTNCTN. We did not make it in a weekend because a hackathon opened.
We built NETWORTH in Replit with Replit Agent, Expo, and React Native. RevenueCat handles the BOSS PASS subscription and token-pack purchases. ElevenLabs supplied the broadcaster voice, and the characters and city draw on the XTNCTN art we already had.
We deliberately kept heavy crypto features out of the Play Store game. The collection still exists, but NETWORTH needed to work as a game first.
Challenges
Turning a community project into a working Android release meant doing more than finishing the game loop. We worked through account and progress handling, purchases, paywall testing, rewarded ads, sound issues, privacy and Data safety declarations, and reviewer access. Those details matter just as much as the art when real players download the app.
We are a two-person team in Abbotsford, learning the business while we build. Shipaton is not why NETWORTH exists. It is the window in which we finally shipped it.
What we learned
A collection can bring a community together, but a mobile game has to earn a player’s attention on its own. Art and lore are not enough if the first few minutes are not fun. A store release also means getting the less visible work right: billing, account access, testing, and clear information for players.
RevenueCat helped us ship purchases and premium access. Replit helped a small team build and release the game without a studio.
After launch
NETWORTH first went live on Google Play at the end of August 2026. The public Play listing now shows 100+ downloads, without a paid launch campaign.
We have kept improving it since that first release. On September 28, Google Play published version 1.0.2 (version code 7) as a full Production rollout, alongside updated store artwork and descriptions and refreshed app-content declarations. The submission was marked published 11 minutes after we sent it for review. That was one review turnaround, not an expectation for future releases.
Let’s Get Sober and Let’s Get Support are our other two 3Dadz products. Same team, and a longer history than this contest.
What’s next
iOS, community tournaments, and more of the XTNCTN world inside the game—without turning the Play Store page into a token pitch.
We entered because we finally shipped the game our holders had been waiting for.
Built With
- android
- elevenlabs
- expo.io
- react-native
- replit
- revenuecat
- typescript

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