Inspiration
OG racing games such as NFS Most Wanted (2005) and NFS Carbon. They were simple, but quite fun to play.
What it does
Race downhill in the famous M3 GTR against an RX7 and the law.
How we built it
We used Unity3D as the game engine. We used 3D model assets from the asset store. We used FGear vehicle physics for the cars, and we used Rewired to support the Xbox One controller.
Challenges we ran into
We ran into a time constraint. We had 3 tracks and 7 different cars to pick from, but ultimately we only were able to get 3 of them into the game and working.
Accomplishments that we're proud of
We're proud of the final product. Even though its really rough, (Especially the Police car AI) it is only a few hours away from being quite interesting.
What we learned
How to make a game in Unity3D. How to code in the C# language. How to design games. How to plan and manage time on a project, especially working with teammates.
What's next for Need for Speed: Rowdy
Adding polish, fixing bugs. Adding more cars and the other tracks we hoped for.
Xbox Controls
Drive with Right Trigger (Accelerate), Left Trigger (Brake), A (Shift Up), B (Shift Down)
Keyboard Controls
Drive with WASD, Q shift up, E shift down Made by: Dayne Closser Kanta Garg Dwight Abrahams Austin Sanders

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