How I built it

I used p5.js, a JavaScript library for creative coding utilizing HTML5 Canvas, to create an overly complicated space shooter game.

Challenges I ran into

I had about 8 hours total to work on this project.

Accomplishments that I'm proud of

With the limited time I had this weekend I was still able to build a fun little web game in mostly pure JavaScript.

What I learned

I learned that you could import pre-trained tensor flow models in JavaScript. This was my first time programming in Ubuntu, so I was able to get comfortable with it during this hackathon. To The Moon And Hack is also both my first online hackathon and my first solo hackathon. I learned how to manage my time to the best of my abilities and how to organize my thoughts.

What's next for Necesse Spatium Surculus

To be honest, probably nothing. If I had more time I would have liked to use some sort of location service API to incorporate the player's location into the game. Perhaps mapping the wind speed to the speed of the UFOs or something ridiculous like that. I was also originally planning to make the background of the home screen a random NASA image of the day, and I was going to make an obnoxious 2 factor authentication system to even play the game.

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