Inspiration
inspired by other such social commentaries, story driven games, the minigame was inspired by a japanese arcade game chrono circle
What it does
a story driven game with a minigame surprise
How we built it
we built it with the godot game engine
Challenges we ran into
we ran into challenges with trying to work on the game from 2 devices at once, we ran into plenty of problems trying to piece together our code and in the process broke a lot of stuff
Accomplishments that we're proud of
were proud that we learned so much about git, godot instancing and the attack animation
What we learned
We learned how to work together on a singular programming project, specifically for the godot game engine, we learned about animating characters especially those with tails
What's next for Wells Wishes
a more formal file structure that would make it easier to work on the game, adding dialogue (what was supposed to be the core of the game)
Built With
- gdscript
- godot
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