Inspiration

inspired by other such social commentaries, story driven games, the minigame was inspired by a japanese arcade game chrono circle

What it does

a story driven game with a minigame surprise

How we built it

we built it with the godot game engine

Challenges we ran into

we ran into challenges with trying to work on the game from 2 devices at once, we ran into plenty of problems trying to piece together our code and in the process broke a lot of stuff

Accomplishments that we're proud of

were proud that we learned so much about git, godot instancing and the attack animation

What we learned

We learned how to work together on a singular programming project, specifically for the godot game engine, we learned about animating characters especially those with tails

What's next for Wells Wishes

a more formal file structure that would make it easier to work on the game, adding dialogue (what was supposed to be the core of the game)

Built With

  • gdscript
  • godot
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