Inspiration

The three members of our team all liked to play games, and we especially liked indie games that reached beyond the cliche. The inspiration for What's with the narrator? comes from games that have a twist on a classic trope such as Slay the Princess -- which features an unreliable narrator that causes mistrust in the player -- and The Princess Gayme -- where the hero is an ordinary woman that the princess falls in love with. All of these games were highly influential in our decision to make What's with the narrator?.

What it does

Users can run the game and follow the narrator through multiple scenes that allow them to choose between a couple of options. Those options will lead them to reach either the end of the game or their repeated death. This game is unusually harsh towards the player, often ending in death rather than survival, however, with every death, the game also resets and repeats.

How we built it

Using the Eclipse IDE, we coded the game using functions within the Java library to allow for multiple branching of different storylines to unfold (all members are beginners in Java coding).

Challenges we ran into

Collaborating between all members of the group on a single piece of code was rather difficult. As novice coders, we had a multitude of issues trying out different software, such as Unreal Engine, Unity, and Github that allowed for collaboration. Also, keeping track of where the logic of the game was leading was difficult as well.

Accomplishments that we're proud of

Being able to delegate tasks and help support each other in each of our time of troubles.

What's next for What's with the narrator?

We hope to add more paths and improve the plotline to be smoother and more impactful so that the climax of the story (the end) feels more impactful.

Built With

Share this project:

Updates