🎲 About the Project

Mythos Events was born from a simple but powerful idea:

What if tabletop RPGs didn’t have to stay confined to basements and Zoom calls?
What if we could take the magic of shared storytelling anywhere?

As a lifelong gamer, father of three creative teens, and someone with a brain that’s always firing on too many cylinders (thanks, ADHD!), I’ve spent years immersed in everything from classic D&D to obscure indie games. One thing has always stuck with me: the magic that happens when people gather around a table to tell stories together.

But I wanted more than another game night—I wanted to make that magic mobile.

And the stats backed me up:
Over 200,000 people watch live TTRPGs on Twitch every month, and events like D&D in a Castle regularly sell out at thousands of dollars per guest. People aren’t just playing—they’re traveling, investing, and craving unforgettable experiences.

When I found Bolt.new and saw the Hackathon, I knew this was my excuse—and opportunity—to finally build it.


🏰 The Spark

The real turning point came when I discovered D&D in a Castle, a dreamlike TTRPG experience set in a real medieval castle. I was hooked.

Then I had the thought:
“What if you could run a full weekend campaign on a boat?”

That’s when I stumbled across the Innchanter, a floating B&B docked in British Columbia.
Instantly, my imagination lit up.

If people are willing to pay thousands to play in castles, what would they pay to play on vintage trains, in forest yurts, or aboard a haunted ship?


🧭 What I Wanted to Build

That’s when Mythos Events took shape:

A platform where Game Masters, players, and venue hosts could come together to create and discover unforgettable tabletop RPG events.

A kind of “Airbnb for RPGs”—except smarter, more immersive, and custom-built for the TTRPG community.

Unlike Airbnb Experiences, Mythos is purpose-built for gaming:

  • Custom session listings with genre, system, and vibe filters
  • Built-in GM bios, reviews, and real-time messaging
  • Support for themed events, safety tools, and accessibility features
  • Designed for pop-up sessions in unforgettable locations

And I didn’t just want it to be possible—I wanted it to be easy. Especially for neurodivergent creators like me, who can build worlds in our heads but get overwhelmed by logistics.


🛠️ How I Built It

Frontend:
A responsive React app with a cozy, magical vibe—like a digital yurt. Built using Bolt.new for rapid iteration and ease of experimentation.

Backend:
Supabase powers real-time messaging, event listings, and anonymous contact tools for GMs and players.

AI Tools:
Integrated creative helpers assist with GM bios, event descriptions, and visual generation—evolved from an earlier toolkit I was building called Mythos Quest.

Design Language:
Inspired by glowing roads, shape-shifting yurts, and quirky GM avatars. The site feels warm, nerdy, and inclusive.


💡 What I Learned

There’s a huge unmet demand for immersive, in-person RPG experiences.
TTRPG streaming has exploded over the last five years, and more GMs than ever want to host professional sessions—but lack the tools.

ADHD is both my fuel and my dragon. Building this while raising teens and juggling other projects pushed me—but also kept me creative and agile.

Using Bolt.new let me skip boilerplate and focus on what matters: building something useful, joyful, and real.


⚔️ Challenges Faced

Scope creep: I constantly had to resist the temptation to build everything.

Bolt credit management: My password reset flow alone burned 100k credits. I regret nothing.

Deployment friction: Once deployed to Netlify, I hesitated to reset the project because I’d lose my domain mapping. Next time I’ll version prompts earlier.

Naming: “AirDnD” was clever… and legally dangerous. I chose “Mythos” because it evokes story, legend, and shared adventures—without IP issues.

Inclusion: I wanted GMs from all backgrounds to feel welcome. That meant creating expressive profiles, flexible event types, and safety-first tools.


🚀 What’s Next

  • Launching our first flagship events on boats, trains, and weird venues
  • Expanding the Mythos Quest toolset and integrating it into the platform
  • Rolling out GM storefronts, seasonal themes (Spooky Fall! Cozy Winter!), and better discovery tools

💬 Final Thoughts

Mythos Events isn’t just a booking tool — it’s a better way to bring people together through games.

It’s built for the way GMs actually run, the way players want to play, and the kinds of stories that deserve more than a living room backdrop.

Whether you're casting Fireball on a schooner or solving mysteries in a candlelit train car, Mythos helps you take the game anywhere — and make it unforgettable.

Built With

  • bolt
  • netlify
  • supabase
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Updates

posted an update

Well! It has been a wild ride!

I just discovered this hackathon about three weeks ago. Since then I have learned how to use Bolt, Supabase and Netlify.

My first tentative steps were tough. I built an earlier version of the site and then hit a roadblock using Supabase logins. I was having all sorts of troubles getting the password reset working. I ended up scrapping the entire first version of the site and building it from a new prompt.

It was a setback, but worth it in the long run. The new site had a better flow and looked much better.

One of the biggest issues I faced was my profile system. I wanted there to be a call to action on the home page for both players and GMs. When Bolt first built this out it created three tables on Supabase: one for the user, one for the player role and one for the GM role. This ended up being needlessly complex and caused a lot of hiccups.

I eventually got it to move everything to a unified profile. Everyone is both a player and a GM, the profile just adapts based on whether you have any events created.

[img=https://res.cloudinary.com/explosive-reality/image/upload/v1750868694/profile_xjn62d.png]

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