We were inspired by the idea of controlling an imperfect virtual armature and creating a party game out of it
What it does
It takes myo orientation data and maps it to a 2D screen and uses it for a multiplayer minigame
How we built it
We built it using python to import orientation data via TCP and send it to a lua program. We used LOVE2D for our game front end.
Challenges we ran into
Could only use 3 myos at the same time so we had to network 2 computers to use all 4 myos. Changing orientation quaternions into 3D and then eventually 2D vectors
Accomplishments that we're proud of
Getting it done
What we learned
More than we wanted to learn about quaternions Reviewed change of basis matrices
What's next for MyoRoboto
Correct orientation vectors. More minigames and modifiers.