We noticed that the main Myo Armband motions resemble fighting motions, so we decided to create a fighting game around these actions.
The game supports up to two users, and is round based. Every round, a random motion is generated and the first user to get that motion deals damage to the other opponent. It is very reaction based and can be compared to rock paper scissors except with the system determining which action to copy.
Our game is targeted towards adrenaline junkies who like to test their reflexes as well as users who would like to develop a basic feel of the Myo Armband. We believe our game can be used by any Myo user as a fast paced game.