Inspiration
We were inspired with the Myo armband and thought that a game would be a great use of its inputs.
What it does
Our game takes input from the Myo armband and turns the in-game paddle to divert falling balls to their required places in order to gain points.
How I built it
We built the game using Unity 5.2 and C#. We used the Myo sdk to connect the Myo armband to our Unity game.
Challenges I ran into
The biggest challenge we faced was making the Myo armband control the game's paddle. We also faced many challenges in making the game itself with Unity.
Accomplishments that I'm proud of
Making it work! We accomplished most of what we set out to do. We're proud of finishing it even though we knew nothing of the technologies we had to use.
What I learned
We learned Unity and how to use Myo from scratch. Two of our three members also had never used C# so they learned C# as well.
What's next for Myo Ball Slap
Adding more platform support and multiple levels.
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