Inspiration

We wanted to be able create a more immersive gaming experience by allowing the environment to change based on user input

What it does

It's a Unity game with aspects that change based on the music playing on you computer

How I built it

Used VDMX5 to analyze music playing and soundflower to route that information to unity.

Challenges I ran into

Unity crashes a lot.

Accomplishments that I'm proud of

got it working

What I learned

I learned a lot about Unity and oculus as well as how to process music for a music visualization application.

What's next for Music Visualizer for Unity

Make it a lot prettier. Right now it's just a basic proof of concept

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