Inspiration
We wanted to be able create a more immersive gaming experience by allowing the environment to change based on user input
What it does
It's a Unity game with aspects that change based on the music playing on you computer
How I built it
Used VDMX5 to analyze music playing and soundflower to route that information to unity.
Challenges I ran into
Unity crashes a lot.
Accomplishments that I'm proud of
got it working
What I learned
I learned a lot about Unity and oculus as well as how to process music for a music visualization application.
What's next for Music Visualizer for Unity
Make it a lot prettier. Right now it's just a basic proof of concept
Built With
- unity
- vdmx5
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