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Inspiration

Music Mayhem was inspired by the vibrant and whimsical Trolls On Tour

What it does

Top Down splatoon like game, where local players convert the people of the town to their music taste.

How we built it

We built Music Mayhem using Unity, a choice that allowed us to leverage its powerful game development tools and versatile capabilities in creating both the game's mechanics and its engaging visual aesthetics. Unity's user-friendly interface and extensive documentation were instrumental in bringing our game to life, enabling us to focus on creativity and innovation while handling the technical challenges of game development.

Challenges we ran into

Our team faced significant challenges with collaboration, primarily due to technical difficulties with Git. Accidentally creating a 'gitingore' file instead of a '.gitignore' file led to issues in version control, hindering our ability to efficiently collaborate and share progress. Despite these setbacks, we learned valuable lessons in troubleshooting and team communication.

Accomplishments that we're proud of

We are particularly proud of three key achievements in Music Mayhem: the intricately designed music that forms the heart of our game, the character development of Joel who embodies the spirit of our adventure, and the meticulously crafted map that guides players through their musical journey. These elements collectively represent the culmination of our vision, creativity, and hard work.

What we learned

Participating in HackSussex was an enlightening experience, teaching us not just about the technical aspects of game development but also about the importance of teamwork and resilience. We learned to navigate through unexpected challenges, improve our Git skills, and appreciate the value of a supportive and fun-filled hackathon environment, despite the peculiar "water curry."

What's next for Music Mayhem

Looking ahead, we plan to enhance Music Mayhem by adding controller support to broaden accessibility and improve player engagement.

Additionally, we aim to refine the game's visual aesthetics, enriching the user experience with more vibrant graphics and interactive elements that further immerse players in the world of Music Mayhem.

(Used assets: https://www.kenney.nl/assets/roguelike-modern-city)

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