Inspiration
Inherited from a Chinese/Japanese Zen and Daoist expression meaning “no-mindedness”, “Mushin” describes a state of mental clarity and focus attained when one's mind is liberated from anger, fear, and ego. Research on Mushin showed an intuitive understanding of ourselves as opposed to logic.
Mushin was born from the observation that mixed reality lacked dedicated mental health experiences. Recognizing the widespread challenges people face in mental health, we aimed to fill this gap by creating an enjoyable yet minimalistic experience within MR. Our vision extends beyond individual wellness. Mushin is not just a game; it's a fun and collaborative solution designed to help navigate the complexities of mental health in the immersive world of mixed reality.
What it does
Mushin is a mixed reality experience dedicated to mental health. Users can choose from a range of exercises, including meditation, stretching, journaling, and focused breathing, all within the immersive world of MR. It offers a personalized and holistic approach to well-being, empowering users to proactively engage in activities that contribute to their mental health and relaxation.
With breathing exercises as the primary feature implemented for the initial prototype, “Mushin” serves as a tangible manifestation, guiding users to access their breath more mindfully—more than just a physical activity, but a key to unlocking composure and self-awareness. This project has a more active version with collision and interaction in VR with Unity and a more passive guided version in BEzi in AR. "Mushin" integrates the experience of breathing with meticulously crafted atmospheric environments and characters.
How we built it
We built the UX/UI, scripts, and references in Figma. We made the 3D models in Blender. Characters in Procreate, Animations, and the rest in BEzi
Challenges we ran into
The challenge we ran into was using Unity at the start as we experimented we found that BEzi was a better option for the scope of the project.
Accomplishments that we're proud of
Being able to work with a great team and on an awesome project that was not compromised in such a short amount of time.
What we learned
Making experiences in MR is not extremely difficult. BEzi is a great tool to use for making this.
What's next for Mushin
To improve the experience by making the experience more immersive by adding more animations more of a captivating environment that users feel like they are in a different world entirely
Add multiplayer experiences to the experiences so the users can gamify the experience of mental health making deep breathing and meditation less of a chore and encouraging users to come back to our experience
Built With
- bezi
- blender
- figma
- metaquest
- procreate
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