Is computer gaming really a sport? Some call it e-sport, but our definition of the sport was "social" and "dynamic". So we came up with an idea making this a real athletic experience that not only exhausts you, but also makes the gaming experience a social and a collaborative one.

What it does

We built a platformer game that requires a collaborative effort of two users in order to win, so users can have a true athletic experience controlling each component of a character.

How I built it

  • It is on top of opensource platformer robot game made by Bayaba.
  • We used Unity with C# to prototype the service. All the assets were given by a open source project and we arranged assets and built on top of it to make it as a complete prototype service.

Challenges I ran into

  • We tried to use Kinect but it did not install on the computer.
  • We spent too much time configuring how to work with Myo and configuring Unity.

Accomplishments that I'm proud of

  • Good looking
  • Great effect
  • Learn to use Unity

What I learned

  • Unity is a great tool
  • The Myo Armband we used are only reliable in certain scenario but not all
  • But they have a lot of potential

What's next for Muscle

  • Complete the game with better GUI
  • More Assets
  • Expand the multiplayer interface to secondary Myo Armband.
  • Export to a mobile application

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