We were brainstorming and decided to make a simulation game of this sort after discussing games some of us enjoyed. We then just went with the idea of centering it around geese.

What it does

When you open the game, your first goose (Huey) will spawn. If you mouse over Huey, you'll be able to see a few different types of stats: honk, wingspan and neck length. Every goose that spawns will have different stats. Once more geese spawn, click on the two geese you want to breed in order to max out the traits. If you've bred two geese, the stats will reflect that by showing a "can't breed" bar. In addition, we added some extra features to the geese. The first is that based on the scaling of traits, geese can be either "cool" or "cute", but cannot pass that trait to their offspring. The next is that geese have a chance to spawn with fun hats, which can occasionally be passed on through breeding. Once you have a goose you're satisfied with, click the rate button to have Ms. Fens rate the goose.

How we built it

We used Vue.

Challenges we ran into

We ran into a few different challenges, some of which included the breeding mechanics, the UI, and the sound, among other things. The mouse-over of the stats took a lot of reworking to make more aesthetically pleasing and less disruptive. Displaying many geese for a time caused the screen to just be jumbled with geese and their names, so we had to fix that too.

Accomplishments that we're proud of

We're proud of actually putting this thing together and it's functionality.

What we learned

We learned how to make a game of this sort.

What's next for Ms. Fens' Gaggle

Improve upon the game by adding some of the features we didn't have time to implement, for example, mechanics for actually feeding/taking care of the geese instead of just breeding them.

The Team

Ula Bitinaitas Derek Kaplan Luis Toral Deanna Turner Julian Varga Emily Xu

Built With

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