Inspiration

We realized that although astronomy is a vastly expanding field, not many young people are interested or motivated enough to learn about it. With space exploration potentially being the future of mankind, it is important to educate the youth about it. We hope to do so in an engaging and interactive way through video games.

What it does

Help Mr. Rover find his way over! Develop clues by navigating tough terrain and atmospheres mimicking the environment of a planet in our Solar System to guide Mr. Rover back home. Make sure to guess this planet right!

How we built it

We designed Mr. Rover using Photoshop and developed him through Unity using C#:

  • Snow: Particle System
  • Low Visibility: Low opacity overlay
  • Ring mimicry: Moving and disappearing planets
  • Floaty jumps and skidding: Player controller
  • Mr. Rover himself: Photoshop
  • Icy floors: Photoshop
  • User Interface ## Challenges we ran into We had a lot of initial trouble using GitHub with Unity. As well, we found it difficult chaining the user interface together and implementing tilesets. ## Accomplishments that we're proud of We're proud of the pixel art we created from scratch and how responsive our game is. ## What's next for Mr. Rover We hope to bring out maps for all of the planets in our solar system and potentially different astronomical objects like moons, comets, black holes, and neutron stars. Furthermore, we hope to refine the obstacles and characteristics of each map to make the user experience more seamless. For instance, we would like to implement a dark zone where the player cannot see to highlight Neptune's Dark Spot. In addition, using the rocket booster in this area would cause Mr. Rover to combust due to the high methane concentration. To enhance gaming experience, we would also like to include a particle system on Mr. Rover to enhance his rocket booster.

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