What it does

An isometric roguelite where you mow lawns, upgrade your mower, and dont crash into rocks.

How we built it

Groovy with LibGDX

Challenges we ran into

Camera centering, isometric tile alignment

Accomplishments that we're proud of

Finishing the game on time, creating a game without a traditional game engine

What we learned

rendering math for isometric grids, debugging spatial/camera issues.

What's next for Mower Roguelite

More mower variety, enemies/events, upgrades/meta progression, polish/UI.

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