What it does
An isometric roguelite where you mow lawns, upgrade your mower, and dont crash into rocks.
How we built it
Groovy with LibGDX
Challenges we ran into
Camera centering, isometric tile alignment
Accomplishments that we're proud of
Finishing the game on time, creating a game without a traditional game engine
What we learned
rendering math for isometric grids, debugging spatial/camera issues.
What's next for Mower Roguelite
More mower variety, enemies/events, upgrades/meta progression, polish/UI.
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